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js Canvas实现圆形时钟教程

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简介阅读本文需要一点关于canvas基本用法的基础,本文实例为大家分享了HTML5 Canvas实现圆形时钟简易教程第一步:新建一个最简单的html文件,并且在标签中定义元素canvas。canvas.htmlCanvas clock tutoria</div> <div class="news_infos"><div id="MyContent"><p>阅读本文需要一点关于canvas基本用法的基础,本文实例为大家分享了HTML5 Canvas实现圆形时钟简易教程</p> <p><strong>第一步:</strong>新建一个最简单的html文件,并且在<body>标签中定义元素canvas。</p> <p>canvas.html</p> <div class="htmlcode"> <pre class="brush:xhtml;"> <html> <head> <title>Canvas clock tutorial</title> </head> <body> <canvas id="clock" width="400" height="400"></canvas> </body> </html> </pre> </div> <p> 在这一步完成后,用浏览器打开canvas.html,你会发现什么都看不到,这是因为我们没有在canvas上绘制任何东西,同时也没有为其定义边界。</p> <p>在canvas .html中为<canvas>添加css样式属性:</p> <div class="htmlcode"> <pre class="brush:xhtml;"> <html> <head> <title>Canvas clock tutorial</title> <style type="text/css"> canvas { border: 1px solid black; } </style> </head> <body> <canvas id="clock" width="400" height="400"></canvas> </body> </html> </pre> </div> <p>这样,我们就能看到<canvas>的轮廓。</p> <p>当没有设置宽度和高度的时候,canvas会初始化宽度为300像素和高度为150像素。该元素可以使用CSS来定义大小,但在绘制时图像会伸缩以适应它的框架尺寸:如果CSS的尺寸与初始画布的比例不一致,它会出现扭曲。</p> <p><strong>注意:</strong> 如果你绘制出来的图像是扭曲的, 尝试在<canvas>的属性中明确规定宽和高,而不是使用CSS。 </p> <p>第二步:新建实现绘制圆形时钟逻辑的draw.js文件,进行初始化工作。</p> <p>毫无疑问,要实现时钟,就需要获取系统时间。 <br> </p> <p>在js语法中,可以利用Date()来实时获取时间。<br>  var currentTime = new Date(); </p> <p>随后,要掌握的是canvas绘制圆形的函数:<br>  arc(x, y, radius, startAngle, endAngle, anticlockwise)该方法表示画一个以(x,y)为圆心的、以radius为半径的圆弧(圆),从startAngle开始到endAngle结束,按照anticlockwise给定的方向(默认顺时针(true))来生成。<br>  其中stratAngle和endAngle的单位并不是我们所熟悉的角度单位,而是弧度单位。一个完整的圆跨弧度2π。 <br> </p> <p>在canvas的坐标系中,是以x轴正方向所在的方向为0弧度。时钟指针按顺时针方向转,以2π为一个周期,因此如下图所示,时钟指针,是从(-1/2)*π位置开始走的。 </p> <p><a href="javascript:;" onclick="showimg('/UploadFiles/2021-04-02/2016919170748988.jpg');"><img src="/UploadFiles/2021-04-02/2016919170748988.jpg" alt="js Canvas实现圆形时钟教程" onmousewheel="return bbimg(this)" onload="javascript:resizepic(this)" border="0"/></a></p> <p>当前时间的弧度计算方式如下:</p> <div class="htmlcode"> <pre class="brush:js;"> //将一个时钟周期12等分,对12求余是因为Date().getHours将返回24小时制的小时。 hour = (currentTime.getHours() % 12 ) * (2 * Math.PI /12); //MINUTE 一圈60等分 minute = (currentTIme.getMinutes) * (2* Math.PI / 60); //SECOND 一圈60等分 second = (currentTime.getSeconds) * (2 * Math.PI / 60); </pre> </div> <p>由于在canvas中时钟圆从(-1/2)*π开始走,因此我们还需要给它们加上(-1/2)*π的起始偏移量。</p> <p>初步得到draw.js:</p> <div class="htmlcode"> <pre class="brush:js;"> function draw() { //canvas绘画的前提工作 var canvas = document.getElementById('clock'); var currentTime = new Date(); var hour = (currentTime.getHours()%12) * Math.PI/6; var minute = currentTime.getMinutes() * Math.PI/30; var second = currentTime.getSeconds() * Math.PI/30; hour = hour - Math.PI * (1/2); minute = minute - Math.PI * (1/2); second = second - Math.PI * (1/2); if (canvas.getContext){ var ctx = canvas.getContext('2d'); ctx.beginPath(); ctx.arc(200,200,50,Math.PI*(-1/2),hour,false); ctx.moveTo(200,100); ctx.arc(200,200,100,Math.PI*(-1/2),minute,false); ctx.moveTo(200,50); ctx.arc(200,200,150,Math.PI*(-1/2),second,false); ctx.stroke(); } } </pre> </div> <p>同时在canvas.html中 加入draw.js的引用。 </p> <div class="htmlcode"> <pre class="brush:xhtml;"> <html> <head> <title>Canvas clock tutorial</title> <style type="text/css"> canvas { border: 1px solid black; } </style> <script src="/UploadFiles/2021-04-02/draw.js"> <p>在完成了第二步之后,我们可以看到一个当前时间的圆形时钟轮廓。那么接下来,就是让它动起来! </p> <p><strong>第三步:</strong>使用requestAnimationFrame()方法让时钟动起来。</p> <p>requestAnimationFrame()的执行频率是1秒60帧,用户可以在requestAnimationFrame定义事件,使其在每一帧中重复、迭代完成相应的事件。</p> <p>在我们这个案例中,每一帧里面requestAnimationFrame要做的事情很简单,为当前时间的三个参数(时针、分针、秒针)添加增量,然后重新绘制时钟。</p> <p>根据一秒60帧的频率,那么second在1帧里面的增量是:2*π / 60 / 60 = π / 1800;</p> <p>minute在一帧里面的增量是second增量的60分之一;hour在一帧里面的增量是minute的12分之1。</p> <p>另外:当hour、minute、second任一一个变量到达3/2*π后,意味着完成了一个周期,就要重新初始化为(-1/2)*π,否则会覆盖绘制成一个圆。</p> <p>由此得到:requestAnimationFrame()函数中,hour,minute,second的更新过程如下: </p> <div class="htmlcode"> <pre class="brush:js;"> var s = Math.PI / 1800; var m = s / 60; var h = m / 12; second = second + s; minute = minute + m; hour = hour + h; if(second >= Math.PI * (3/2)){ second = Math.PI * (-1/2); } if(minute >= Math.PI * (3/2)){ minute = Math.PI * (-1/2); } if(second >= Math.PI * (3/2)){ second = Math.PI * (-1/2); }</span> </pre> </div> <p> 更新draw.js的完整代码如下:</p> <div class="htmlcode"> <pre class="brush:js;"> function draw() { var canvas = document.getElementById('clock'); var currentTime = new Date(); var hour = (currentTime.getHours()%12) * Math.PI/6; var minute = currentTime.getMinutes() * Math.PI/30; var second = currentTime.getSeconds() * Math.PI/30; hour = hour - Math.PI * (1/2); minute = minute - Math.PI * (1/2); second = second - Math.PI * (1/2); if (canvas.getContext){ var ctx = canvas.getContext('2d'); var s = Math.PI / 1800; var m = s / 60; var h = m / 12; var rotate = requestAnimationFrame(step); function step(){ second = second + s; minute = minute + m; hour = hour + h; if(second >= Math.PI * (3/2)){ second = Math.PI * (-1/2); } if(minute >= Math.PI * (3/2)){ minute = Math.PI * (-1/2); } if(second >= Math.PI * (3/2)){ second = Math.PI * (-1/2); } ctx.clearRect(0, 0, 400 , 400); ctx.beginPath(); ctx.arc(200,200,50,Math.PI*(-1/2),hour,false); ctx.moveTo(200,100); ctx.arc(200,200,100,Math.PI*(-1/2),minute,false); ctx.moveTo(200,50); ctx.arc(200,200,150,Math.PI*(-1/2),second,false); ctx.stroke(); requestAnimationFrame(step); } } } </pre> </div> <p>到这步为止,我们已经得到了一个会动的圆形时钟,接下来,我们为其添加上指针。 </p> <p><strong>第四步*:</strong>添加时针、分针、秒针。 </p> <p>JS为我们提供了Math.cos() 、Math.sin() 计算指针到达的位置,它们所接收参数的单位也都是弧度。</p> <div class="htmlcode"> <pre class="brush:js;"> function draw() { var canvas = document.getElementById('clock'); var currentTime = new Date(); var hour = (currentTime.getHours()%12) * Math.PI/6; var minute = currentTime.getMinutes() * Math.PI/30; var second = currentTime.getSeconds() * Math.PI/30; hour = hour - Math.PI * (1/2); minute = minute - Math.PI * (1/2); second = second - Math.PI * (1/2); if (canvas.getContext){ var ctx = canvas.getContext('2d'); var s = Math.PI / 1800; var m = s / 60; var h = m / 12; var rotate = requestAnimationFrame(step); function step(){ second = second + s; minute = minute + m; hour = hour + h; if(second >= Math.PI * (3/2)){ second = Math.PI * (-1/2); } if(minute >= Math.PI * (3/2)){ minute = Math.PI * (-1/2); } if(second >= Math.PI * (3/2)){ second = Math.PI * (-1/2); } //秒针的终点 xs = 150 * Math.cos(second) + 200; ys = 150 * Math.sin(second) + 200; //分针的终点 xm = 100 * Math.cos(minute) + 200; ym = 100 * Math.sin(minute) + 200; //时针的终点 xh = 50 * Math.cos(hour) + 200; yh = 50 * Math.sin(hour) + 200; ctx.clearRect(0, 0, 400 , 400); ctx.beginPath(); //绘制指针 ctx.moveTo(200,200); ctx.lineTo(xs,ys); ctx.moveTo(200,200); ctx.lineTo(xm,ym); ctx.moveTo(200,200); ctx.lineTo(xh,yh); //绘制圆形轮廓 ctx.moveTo(200,150); ctx.arc(200,200,50,Math.PI*(-1/2),hour,false); ctx.moveTo(200,100); ctx.arc(200,200,100,Math.PI*(-1/2),minute,false); ctx.moveTo(200,50); ctx.arc(200,200,150,Math.PI*(-1/2),second,false); ctx.stroke(); requestAnimationFrame(step); } } } </pre> </div> <p>嗯嗯,虽然指针是画出来了,都是我略感后悔,因为感觉太丑了。从审美学角度而言,带指针时钟就应该是个全圆轮廓的时钟。不知道读者有没有同感。我决定在第五步中把第四步回退了。 </p> <p><strong>第五步:</strong>个性化、美化、自定义你的时钟。</p> <p>html5的canvas画布,提供了多种样式属性,如线条颜色、线条粗细等等。</p> <p>为了提高代码的可重用性,我们将画圆的代码抽象成一个函数。</p> <div class="htmlcode"> <pre class="brush:js;"> function draw() { var canvas = document.getElementById('clock'); var currentTime = new Date(); var hour = (currentTime.getHours()%12) * Math.PI/6; var minute = currentTime.getMinutes() * Math.PI/30; var second = currentTime.getSeconds() * Math.PI/30; hour = hour - Math.PI * (1/2); minute = minute - Math.PI * (1/2); second = second - Math.PI * (1/2); if (canvas.getContext){ var ctx = canvas.getContext('2d'); var s = Math.PI / 1800; var m = s / 60; var h = m / 12; var rotate = requestAnimationFrame(step); function step(){ second = second + s; minute = minute + m; hour = hour + h; if(second >= Math.PI * (3/2)){ second = Math.PI * (-1/2); } if(minute >= Math.PI * (3/2)){ minute = Math.PI * (-1/2); } if(second >= Math.PI * (3/2)){ second = Math.PI * (-1/2); } ctx.clearRect(0, 0, 400 , 400); ctx.beginPath(); //绘制圆形轮廓 drawCircle(ctx, 100, hour, '#99ff00'); drawCircle(ctx, 120, minute, '#99ff66'); drawCircle(ctx, 140, second, '#66cc66'); requestAnimationFrame(step); } } } function drawCircle(ctx, radius ,endAngle, color){ ctx.beginPath(); ctx.moveTo(200,200-radius); ctx.strokeStyle = color; ctx.lineWidth = 20; ctx.arc(200,200,radius,Math.PI*(-1/2),endAngle,false); ctx.stroke(); } </pre> </div> <p><strong>第六步(后续添加):</strong>为时钟添加数字指数。</p> <p>具体做法为多增加一个画布canvas元素。既然我们已经能从Date()中获取时间,那么显示数值的来源不成问题。读者唯一需要知道的就是利用setInterval(thingstodo(),interval)方法来实现每秒更新一次指数。 </p> <p>修改后的canvas.html</p> <div class="htmlcode"> <pre class="brush:xhtml;"> <html> <head> <title>Canvas clock tutorial</title> <style type="text/css"> canvas { border: 1px solid black; } #display {position: absolute; top:8; left:8;} </style> <script src="/UploadFiles/2021-04-02/draw.js"> <p>修改后的draw.js</p> <div class="htmlcode"> <pre class="brush:js;"> function draw() { var canvas = document.getElementById('clock'); var displayCanvas = document.getElementById('display'); var currentTime = new Date(); var hour = (currentTime.getHours()%12) * Math.PI/6; var minute = currentTime.getMinutes() * Math.PI/30; var second = currentTime.getSeconds() * Math.PI/30; hour = hour - Math.PI * (1/2); minute = minute - Math.PI * (1/2); second = second - Math.PI * (1/2); if (canvas.getContext){ var ctx = canvas.getContext('2d'); var ctxD = displayCanvas.getContext('2d'); showDisplay(ctxD, currentTime); var s = Math.PI / 1800; var m = s / 60; var h = m / 12; var rotate = requestAnimationFrame(step); function step(){ second = second + s; minute = minute + m; hour = hour + h; if(second >= Math.PI * (3/2)){ second = Math.PI * (-1/2); } if(minute >= Math.PI * (3/2)){ minute = Math.PI * (-1/2); } if(second >= Math.PI * (3/2)){ second = Math.PI * (-1/2); } ctx.clearRect(0, 0, 400 , 400); ctx.beginPath(); //绘制圆形轮廓 drawCircle(ctx, 100, hour, '#99ff00'); drawCircle(ctx, 120, minute, '#99ff66'); drawCircle(ctx, 140, second, '#66cc66'); requestAnimationFrame(step); } } } function drawCircle(ctx, radius ,endAngle, color){ ctx.beginPath(); ctx.moveTo(200,200-radius); ctx.strokeStyle = color; ctx.lineWidth = 20; ctx.arc(200,200,radius,Math.PI*(-1/2),endAngle,false); ctx.stroke(); } function showDisplay(ctx, date){ var h = date.getHours(),m = date.getMinutes(),s = date.getSeconds(); //计时文字样式 ctx.font = "13px Sans-Serif"; ctx.textAlign = "center"; ctx.strokeText(h+":"+m+":"+s,200,200); var timmer = setInterval(function(){ s++; if(s>=60){ m++; s=0; } if(m>=60){ h++; m=0; } if(h>=24){ h=0; } ctx.clearRect(0,0,400,400); ctx.strokeText(h+":"+m+":"+s,200,200); },1000); } </pre> </div> <p>最终成果图如下:</p> <p><a href="javascript:;" onclick="showimg('/UploadFiles/2021-04-02/2016919170817878.jpg');"><img src="/UploadFiles/2021-04-02/2016919170817878.jpg" alt="js Canvas实现圆形时钟教程" onmousewheel="return bbimg(this)" onload="javascript:resizepic(this)" border="0"/></a></p> <p>以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持。</p></div> </div> </div> <div class="share"> </div> <div class="nextinfo"> <p>上一篇:<a href="/3g/1/105321.html" title="AngularJS 过滤器(自带和自建)详解">AngularJS 过滤器(自带和自建)详解</a></p> <p>下一篇:<a href="/3g/1/105323.html" title="Bootstrap模态框调用功能实现方法">Bootstrap模态框调用功能实现方法</a></p> </div> <div class="otherlink"> <h2>最新资源</h2> <ul> <li><a href="/3g/1/623703.html" title="群星《奔赴!万人现场 第2期》[FLAC/分轨]">群星《奔赴!万人现场 第2期》[FLAC/分轨]</a></li> <li><a href="/3g/1/623702.html" title="群星《奇妙浪一夏 (上海迪士尼度假区音乐">群星《奇妙浪一夏 (上海迪士尼度假区音乐</a></li> <li><a href="/3g/1/623701.html" title="群星《奇妙浪一夏 (上海迪士尼度假区音乐">群星《奇妙浪一夏 (上海迪士尼度假区音乐</a></li> <li><a href="/3g/1/623700.html" title="【古典音乐】詹姆斯·高威《季节》1993[WA">【古典音乐】詹姆斯·高威《季节》1993[WA</a></li> <li><a href="/3g/1/623699.html" title="贝拉芳蒂《卡里普索之王》SACD[WAV+CUE]">贝拉芳蒂《卡里普索之王》SACD[WAV+CUE]</a></li> <li><a href="/3g/1/623698.html" title="小骆驼-《草原狼2(蓝光CD)》[原抓WAV+CUE">小骆驼-《草原狼2(蓝光CD)》[原抓WAV+CUE</a></li> <li><a href="/3g/1/623697.html" title="群星《欢迎来到我身边 电影原声专辑》[32">群星《欢迎来到我身边 电影原声专辑》[32</a></li> <li><a href="/3g/1/623696.html" title="群星《欢迎来到我身边 电影原声专辑》[FL">群星《欢迎来到我身边 电影原声专辑》[FL</a></li> <li><a href="/3g/1/623695.html" title="雷婷《梦里蓝天HQⅡ》 2023头版限量编号低">雷婷《梦里蓝天HQⅡ》 2023头版限量编号低</a></li> <li><a href="/3g/1/623694.html" title="群星《2024好听新歌42》AI调整音效【WAV分">群星《2024好听新歌42》AI调整音效【WAV分</a></li> </ul> </div> </div> <div class="sidebar"> <div class="cloud"><h2 class="hometitle">标签云</h2><ul><a href="/search.asp?key=1080P高清&m=1">1080P高清<span>(5)</span></a><a href="/search.asp?key=高清电影&m=1">高清电影<span>(5)</span></a><a href="/search.asp?key=百度云盘&m=1">百度云盘<span>(5)</span></a><a href="/search.asp?key=网盘下载&m=1">网盘下载<span>(4)</span></a><a href="/search.asp?key=破解软件&m=1">破解软件<span>(4)</span></a><a href="/search.asp?key=绿色软件&m=1">绿色软件<span>(4)</span></a><a href="/search.asp?key=磁力链接&m=1">磁力链接<span>(3)</span></a><a href="/search.asp?key=强度天梯&m=1">强度天梯<span>(3)</span></a><a href="/search.asp?key=福利资源&m=1">福利资源<span>(2)</span></a><a href="/search.asp?key=王者荣耀&m=1">王者荣耀<span>(2)</span></a><a href="/search.asp?key=黑钻活动&m=1">黑钻活动<span>(2)</span></a><a href="/search.asp?key=WPS会员&m=1">WPS会员<span>(2)</span></a><a href="/search.asp?key=刷图排行&m=1">刷图排行<span>(1)</span></a><a href="/search.asp?key=网盘限速&m=1">网盘限速<span>(1)</span></a><a href="/search.asp?key=鬼灭之刃&m=1">鬼灭之刃<span>(1)</span></a><a href="/search.asp?key=免费韩国漫画&m=1">免费韩国漫画<span>(1)</span></a><a href="/search.asp?key=宫本重做&m=1">宫本重做<span>(1)</span></a><a href="/search.asp?key=免费动漫&m=1">免费动漫<span>(1)</span></a></ul></div> </div> <div class="sidebar"> 友情链接:<a href="http://www.imxmx.com/" title="杰晶网络" target="_blank">杰晶网络</a> <a href="/" title="DDR爱好者之家" target="_blank">DDR爱好者之家</a> <a href="http://www.nqxw.com/" title="南强小屋" target="_blank">南强小屋</a> <a href="http://www.paidiu.com/" title="黑松山资源网" target="_blank">黑松山资源网</a> <a href="http://www.dyhadc.com/" title="白云城资源网" target="_blank">白云城资源网</a> <a href="/sitemap1.xml">站点地图</a> <a href="/sitemap.xml">SiteMap</a> </div> </article> <footer> <p>Design by <a href="http://m.ddrfans.com">DDR爱好者之家</a> <a href="http://m.ddrfans.com">http://m.ddrfans.com</a></p> </footer> <script src="/images3g/nav.js"></script> <script type="text/javascript"> jQuery.noConflict(); 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